﻿@main_light_radius = 160
@main_light_height = 260
@main_light_angle = 20
@main_cubemap_intensity = 0.4


### India
environment_frontend_yamato_main = {
	cubemap = "gfx/portraits/environments/frontend_india_01.dds"
	cubemap_intensity = 0.8

	lights = {
		#########################################################################
		#								KEY LIGHT								#
		#########################################################################
		0 = {
			type = "spot_light"	# Valid types are "spot_light", "point_light", and "directional_light"
			affected_by_shadow = yes

			color = hsv{ 0.11 0.5 4.0 }	# Hue, saturation, value. Increase value for more intense lights
			position = cylindrical{ 260 	260 	50 }	# Radius, height, angle

			# For spot lights and directional lights
			look_at = { 0 -60 0 }
			look_at_node = {
				default = camera_torso_look_at
			}

			# For spot lights and point lights
			radius = 1000
			falloff = 10

			# For point lights
			outer_cone_angle = 25
			inner_cone_angle = 5
		}

		#########################################################################
		#							RIGHT RIM LIGHT								#
		#########################################################################
		1 = {

			type = "spot_light"	# Valid types are "spot_light", "point_light", and "directional_light"
			affected_by_shadow = yes

			color = hsv{ 0.6 0.2 0.9 } # Hue, saturation, value. Increase value for more intense lights
			position = cylindrical{ 200 	260	 -40 } # Radius, height, angle

			# For spot lights and directional lights
			look_at = { 0 0 0 }
			look_at_node = {
				default = camera_torso_look_at
			}

			# For spot lights and point lights
			radius = 240
			falloff = 20

			# For point lights
			outer_cone_angle = 55
			inner_cone_angle = 0
		}

	 	#########################################################################
	 	#							LEFT RIM LIGHT								#
	 	#########################################################################
		2 = {
			type = "spot_light"	# Valid types are "spot_light", "point_light", and "directional_light"
			affected_by_shadow = yes

			color = hsv{ 0.4 0.2 0.2 } # Hue, saturation, value. Increase value for more intense lights
			position = cylindrical{ 90 	10	-85 } # Radius, height, angle

			# For spot lights and directional lights
			look_at = { 0 0 0 }
			look_at_node = {
				default = camera_torso_look_at
			}

			# For spot lights and point lights
			radius = 200
			falloff = 10

			# For point lights
			outer_cone_angle = 85
			inner_cone_angle = 0
		}
	}

	shadow_camera = {
		position = cylindrical { 260 	260 	-80 } # Radius, height, angle
		look_at = { 0 0	0 }
		look_at_node = {
			default = camera_torso_look_at
		}
		fov = 50
		camera_near_far = { 10 650 }
	}
}

environment_frontend_yamato_heir = {
	cubemap = "gfx/portraits/environments/frontend_india_01.dds"
	cubemap_intensity = 0.5

	lights = environment_frontend_yamato_main
	shadow_camera = environment_frontend_yamato_main
}

environment_frontend_yamato_secondary = {
	cubemap = "gfx/portraits/environments/frontend_india_01.dds"
	cubemap_intensity = 0.5

	lights = environment_frontend_yamato_main
	shadow_camera = environment_frontend_yamato_main
}
